模板:Skill detail:修订间差异
(Created page with "<div class="skill-title"> class=skill-icon <div class="skill-name">射击指令</div> <div class="skill-tags">普攻 / 精准</div> <div class="skill-types">class=skill-type-icon中型弹</div> <div class="skill-details"> <div class="skill-desc"> <div class="skill-desc-cost">导染消耗:1</div> <div class="skill-desc-break">稳态伤害:4</div>...") |
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第1行: | 第1行: | ||
<div class="skill- | <div class="skill-container"> | ||
[[File:Game:Skill_Attack_AssaultRifle.png|class=skill-icon]] | [[File:Game:Skill_Attack_AssaultRifle.png|class=skill-icon]] | ||
<div class="skill-name">射击指令</div> | <div class="skill-name">射击指令</div> | ||
<div class="skill- | <div class="skill-tag">普攻 / 精准</div> | ||
<div class="skill- | <div class="skill-type">[[File:Game:Icon_BulletHit_Middle_Weakpoint.png|class=skill-type-icon]]中型弹</div> | ||
<div class="skill- | <div class="skill-content"> | ||
<div class="skill-desc"> | <div class="skill-desc"> | ||
<div class="skill-desc-cost">导染消耗:1</div> | <div class="skill-desc-cost">导染消耗:1</div> | ||
第11行: | 第11行: | ||
<div class="skill-desc-flavor">作战指令已收到,立即执行。</div> | <div class="skill-desc-flavor">作战指令已收到,立即执行。</div> | ||
<div class="skill-upgrade-container"> | <div class="skill-upgrade-container"> | ||
<div class="skill-upgrade-tag">椎体·一</div> | <div class="skill-upgrade-tag">椎体·一</div> | ||
<div class="skill-upgrade-value">若造成稳态崩溃,则自身获得1点导染指数,恢复4点稳态指数。</div> | <div class="skill-upgrade-value">若造成稳态崩溃,则自身获得1点导染指数,恢复4点稳态指数。</div> | ||
<div class="skill-upgrade-tag">固键·火力优势战术</div> | <div class="skill-upgrade-tag">固键·火力优势战术</div> | ||
<div class="skill-upgrade-value">使用主动技能强力压制,造成敌方目标稳态崩溃时,对目标施加嘲讽,持续1回合。</div> | <div class="skill-upgrade-value">使用主动技能强力压制,造成敌方目标稳态崩溃时,对目标施加嘲讽,持续1回合。</div> |