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| <includeonly><div class="skill-container"> | | <includeonly><div class="nomobile">{{#invoke:utils|inherit_args|skill_detail/desktop}}</div><div class="mobileonly">{{#invoke:utils|inherit_args|skill_detail/mobile}}</div></includeonly><noinclude> |
| <div class="skill-icon">[[Image:Game:{{{icon}}}.png]]</div>
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| <div class="skill-name">{{{name}}}</div>
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| <div class="skill-tag">{{{tag}}}</div>
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| <div class="skill-type"><span class="skill-type-icon">[[Image:Game:{{{type_icon}}}.png]]</span>{{{type|}}}</div>
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| <div class="skill-content">
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| <div class="skill-desc">
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| <div class="{{#if:{{{cost|}}}|skill-desc-cost|hide}}">{{{cost|}}}</div>
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| <div class="skill-desc-break">{{{break|}}}</div>
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| <div>{{{desc}}}</div>
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| <div class="skill-desc-flavor">{{{flavor}}}</div>
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| <div class="{{#if:{{{upgrade_name_1|}}}|skill-upgrade-container|hide}}">
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| <div class="skill-upgrade-name">{{{upgrade_name_1|}}}</div>
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| <div class="skill-upgrade-desc">{{{upgrade_desc_1|}}}</div>
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| <div class="skill-upgrade-name">{{{upgrade_name_2|}}}</div>
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| <div class="skill-upgrade-desc">{{{upgrade_desc_2|}}}</div>
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| </div>
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| </div>
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| <div class="skill-range-container">
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| <div class="skill-range-image">[[Image:{{{range_image}}}.svg]]</div>
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| <div class="skill-range-tag">射程</div>
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| <div class="skill-range-value">{{{range_dist}}}</div>
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| <div class="skill-range-line"></div>
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| <div class="skill-range-tag">作用范围</div>
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| <div class="skill-range-value">{{{range_area}}}</div>
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| <div class="skill-range-line"></div>
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| <div class="skill-range-stretch"></div>
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| </div>
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| </div>
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| </div></includeonly><noinclude> | |
| {{ {{PAGENAME}} | | {{ {{PAGENAME}} |
| |name=射击指令 | | |name=完美掩护 |
| |icon=Skill_Attack_AssaultRifle | | |icon=Skill_GrozaSR_Active_2 |
| |tag=普攻 / 精准 | | |tag=主动 / 增益 / 防护 |
| |type=中型弹 | | |cost=冷却回合:2 |
| |type_icon=Icon_BulletHit_Middle_Weakpoint | | |desc=为{{color|f26c1c|周围半径6格内}}的所有友方目标施加{{color|f26c1c|2层}}{{掩护}}和{{防御提升II}},持续{{color|f26c1c|2回合}}。范围内每存在1个友方目标,自身获得{{color|f26c1c|1点}}导染指数。本回合反击次数增加{{color|f26c1c|2次}}。 |
| |cost= | | |flavor=杰出的队长,会完美掩护队友的每一次行动。 |
| |break=稳态伤害:4 | | |upgrade_name_1=椎体·二 |
| |desc=选取{{color|f26c1c|周围半径7格内}}的1个敌方目标,对其造成{{color|f26c1c|80%}}攻击力的物理伤害。 | | |upgrade_desc_1=自身恢复{{color|f26c1c|5点}}稳态指数。 |
| |flavor=作战指令已收到,立即执行。
| | |upgrade_name_2=固键·稳步进军指令 |
| |range_image=range-7 | | |upgrade_desc_2=使用主动技能{{color|3487e0|完美掩护}}时,若友方目标已拥有{{掩护}},则为其施加{{攻击提升I}},持续{{color|f26c1c|1回合}}。 |
| |range_dist=7 | | |range_image=range-0-6 |
| |range_area=目标 | | |range_dist=自身 |
| | |range_area=6 |
| }} | | }} |
| {{ {{PAGENAME}} | | {{ {{PAGENAME}} |
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| |icon=Skill_GrozaSR_Active_1 | | |icon=Skill_GrozaSR_Active_1 |
| |tag=主动 / 精准 / 减益 | | |tag=主动 / 精准 / 减益 |
| |type=中型弹 | | |type_1=中型弹 |
| |type_icon=Icon_BulletHit_Middle_Weakpoint
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| |cost=导染消耗:1 | | |cost=导染消耗:1 |
| |break=稳态伤害:5 | | |break=稳态伤害:5 |
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| |upgrade_name_1=椎体·一 | | |upgrade_name_1=椎体·一 |
| |upgrade_desc_1=若造成稳态崩溃,则自身获得{{color|f26c1c|1点}}导染指数,恢复{{color|f26c1c|4点}}稳态指数。 | | |upgrade_desc_1=若造成稳态崩溃,则自身获得{{color|f26c1c|1点}}导染指数,恢复{{color|f26c1c|4点}}稳态指数。 |
| |upgrade_name_2=固键·火力优势战术
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| |upgrade_desc_2=使用主动技能{{color|3487e0|强力压制}},造成敌方目标稳态崩溃时,对目标施加{{嘲讽}},持续{{color|f26c1c|1回合}}。
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| |range_image=range-7 | | |range_image=range-7 |
| |range_dist=7 | | |range_dist=7 |